Week 2: Foundations

For our first deadline the ultimate goal was to have a unity file with a movable character. Justin was able to take care of that easily while the rest of us began to brainstorm design.

Nick started playing with sound design, including sound effects and basic music for each level.

Darnesh began compiling art assets from different website. He found some sprites and background assets for us to look through so we could decide on what we wanted the final look of the game to be.

Claire started writing the basic dialogue between the developers so that we could get to recording as fast as possible.

We are excited about beginning to compile all of the assets we are all bringing to the table because the point of the game is to be a bit ‘all over the place’ so if our assets don't quite match, then all the better!

Get Quality Aversion